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spirit wolf

summary

Spirit Wolves rely strictly on the power of the spirits and energies that live in the earth - hence the name. Their abilities are limited within the realm of “moral magic”. Therefore they cannot perform spells or use their abilities for wrongdoings. Even if they tried, the spirits providing them with the powerful energy wouldn't allow it. 

 

history

 

special abilities

Spellbinding

Spellbinding is the most basic skill of Spirit Wolves and Occultists. It is the act of mesmerizing or manipulating one's thoughts. Spellbinding is a general power and unlocks different abilities at each level. However, there are limitations.

 

limitations

  • A spellbinding cannot be undone from a different spellbinding; the only person who can remove it is the person who placed it. However, a spellbinding can be placed over it. For example, a werewolf cannot make someone forget they had a burger and fries, but they can make them think they had a burger, fries, and a milkshake.

  • A spellbinding comes undone if the person who performed the spellbinding dies

  • A spellbinding builds off of people’s current memory and emotion. The more skilled a conjurer is, the more ability they have to manipulate memory and emotion. For example, a novice could make someone forget they had a date with their boyfriend. Doing this might make that person not love their boyfriend. However, a prodigy can manipulate emotion and simply spellbind that person into not loving their boyfriend.

 

rankings

Novice

  • Spellbinding

Can remove memory. However only in pieces and not completely. Cannot manipulate emotion. 

  • Telepathy

Hearing someone’s thoughts in fragments.

  • Scent subdual

Masking the scent of oneself so other werewolves cannot detect their scent.

 

Acumen

  • Spellbinding

Can remove memory completely. Cannot manipulate emotion. 

  • Telepathy

Hearing someone’s thoughts completely.

  • Influence protection

Keeping occultist magic from affecting oneself.

  • Hearing Subdual

Force field that hides voices so anyone outside of the field cannot hear.

  • Scent Subdual

Masking the scent of oneself so other werewolves cannot detect their scent.  

  • Palliative Armor

The ability to take one’s inner calmness and push it onto another.  

  • Camouflaging

Invisibility that hides one slightly

  • Senses Input

Also known as sense stealing, this is when a Conjurer connects with a certain person and taking their senses for oneself. This includes taste, smell and touch.

  • Recovery

Either self-inflicted or unintentional time-travel. This can only be accessed if crossing an energetic threshold accumulated over a certain area. Crossing the physical threshold can cause one flashbacks of a previous event through smell, taste or touch.

 

Prodigy

  • Spellbinding

Can remove memory completely. Can manipulate emotion. 

  • Telepathy

Communicating through thought

  • Influence protection

Keeping occultist magic from affecting oneself or someone else.

  • Hearing Subdual

Force field that hides voices so anyone outside of the field cannot hear.

  • Scent Subdual

Masking the scent of oneself so other werewolves cannot detect their scent.

  • Palliative Armor

The ability to take one’s inner calmness and push it onto another.

  • Camouflaging

Invisibility that hides one completely

  • Senses Input

Also known as sense stealing, this is when a Conjurer connects with a certain person and taking their senses for oneself. This includes taste, smell and touch.

  • Recovery

Either self-inflicted or unintentional time-travel. This can only be accessed if crossing an energetic threshold accumulated over a certain area. Crossing the physical threshold can cause one flashbacks of a previous event through smell, taste, touch, hearing or seeing.

  • blood oath

A method to secure a spell with no way of unbinding it.​​

  • Bestowal

Giving someone the gift of werewolvism.

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